A new feature, buildables, allows the player to pick up parts and construct certain items, which offer useful mechanics to aid the survivors in game. Examples include the Pack- a- Punch Machine; a new Wonder Weapon, the Thrustodyne Aeronautics Model 2. Jet Gun); a turbine- like handheld power source; an electric trap; an improvised automatic machine gun turret; and a Zombie Shield, the Zombies variant of the multiplayer weapon, the Assault Shield. Two new types of enemies appear, the Denizen and the Avogadro. Possible bus part inside. Can be used to bypass the main exit from the bus station. If it is not there, it will be in the power station. Only accessible with the Roof Hatch of the bus. Note that using the part in the bus will render the Galvaknuckles inaccessible. It requires two parts found in randomized locations in the general vicinity. In Transit (originally titled In Tranzit) is a 2008 Russian-British drama film based on the true story of German prisoners of war in a Soviet work camp after World War II. Tranzit - Pre Arranged transportation in San Francisco, San Jose, San Diego and Los Angeles. Transistor hay tranzito l TranZit is a Zombies story mode/map featured in Call of Duty: Black Ops II. Possible bus part inside. The box will always spawn here first. Behind the crate to the player's left as they enter through the main doorway, before going up the stairs. Claymores are on the back wall of the shed, as well as a possible bus part. Parts: Lawn mower, rifle barrel, and ammo pouch. The stored weapon will remain through subsequent playthroughs, until the player removes the weapon. The only weapons that cannot be stored are the Ray Gun and the Ballistic Knife (this includes both their upgraded variants), as well as the starting M1. If it is not there it will be located in town. Lying down on a mattress. Parts: Car battery, metal plate/rod, TV glass. If it is not there, it will be in the tunnel. The plate has a white lightning bolt with a green background on it. A Turbine must be placed near this panel to open the corresponding door in the bank in Town, to access the Pack- a- Punch Machine. Semtex grenades on left wall inside. Accessed through the two safe doors (opened using explosive splash damage), and the door with the lightning bolt, which is opened by putting a Turbine in front of the panel at the power station with the same lightning bolt on it. Make a crawler inside the power station building close to the Electric Trap table, place the turbine at the door with the lightning bolt, and either run to the bank or take the bus. The player must then get to the bank as fast as possible. While under the bank in the underground lab, the player must stay in the PAP tunnel or the door will shut and must be reopened. Points stay in bank even when the player leaves and joins another game. You will see two keys in a drawer, low to the ground. If it is not located here it will be in Farm. Another method of transport is teleportation. The player can do this by taking a Denizen under the green lamp posts found throughout the map and jumping into the portal it creates. Buildables include a variant of the Assault Shield, called the Zombie Shield, the Turbine (a portable source of power), the Thrustodyne Aeronautics Model 2. Turret, and an Electric Trap (both of which must be powered by the Turbine), along with the Power Switch, NAV Table, and the Pack- a- Punch Machine. There is also musical easter eggs. However, it does not have the upper level or . None of the previous buyable items are present either. A part to the Thrustodyne Aeronautics Model 2. NAV table can be found in here. Tombstone Soda allows the player to drop down a tombstone at their death site when they are downed, allowing them to retrieve their perks and weapons when they respawn. However, guns that were in previous games such as the MP5 can only be Pack- a- Punched once. The storage persists through subsequent playthroughs, but only one weapon per player can be stored. The points remain for future games and will accumulate through deposits from multiple games. The maximum amount of points that can be placed in the deposit box is 2. They can be killed with repeated melees. Five hits with a normal knife, three hits with a Bowie Knife, and two hits with Galvaknuckles. By using a turbine or turning on the power, the lamp posts will turn on and light up green. If a player lures a Denizen to a lit up lamp post, it will dig a hole under it, which will allow a player to teleport. Teleporting will take the player to another, random lamp post on the map, earning the Fuel Efficient achievement. Once one player uses an active teleporter it will disappear, but can be reactivated again with another Denizen. Also, if a player enters a teleporter with another Denizen on them, it will sometimes teleport with the player and automatically create another portal at the new location. Located here is the Colt M1. A1 Assault Rifle and the Jet Turbine, a piece of the Jet Gun which can be found in one of three places in the tunnel and a part of the Nav Table, a wooden board. Following the bus route the player will see a light post that flashes (its green if the power is on) on and off at the right hand side of the road, marking an entrance leading into the corn field. If one were to follow the path into the field, one would see a broken down car and, shortly after it, that there is a path going to the right leading farther into the cornfield. Here, the player will encounter Nacht Der Untoten. There is a piece of the Jet Gun, the handle bar, located here and sometimes, there is a piece of the navigation table located here too, a Radio. They form interconnecting pathways, one of which leads to a small opening under a high voltage power line tower. This is where the Navigation Table can be built. Looking out the right side of the bus, the player will see several small fires burning in the distance marking its location. Inside the house is the Bowie Knife, as well as one of the parts for the Jet Gun, the gauge meter. The keys are accessed by hitting them with the Galvaknuckles or with the Pack- a Punched Ballistic Knife. Players pay 1. 10. Sharing Points further down the page for more information). Not all of these effects have been discovered, nor is there an exact explanation on how to get them. When a player loses an upgrade, the game will play an eerie noise. To do this, a player must find a drawer with tags such as the one inside the bank vault. They then have to hit it with the Galvaknuckles or pack- a- punch Ballistic Knife After doing this, the player can deposit 1. The turbine can be used to power the Perk- a- Cola machines before the power is turned on, though it should be noted that not having a Turbine at a perk machine you have bought will cause the perk to go transparent, and will not work until power is again applied to the machine or the main power is turned on. The Turbine also opens certain doors, and is needed to power the Electric Trap and Turret, two other buildables, as well as being needed to open the secret vault at the bank in the Town where the Pack- a- Punch Machine can be built. The car door is located either in the garage portion of the gas station, or in the room to the right of the workerbench. The handtruck is found inside the diner behind the counter on either side and another location. Players do not gain points for killing zombies with it. When not in use and on the player's back, the shield protects the player from getting hit from behind. The Zombie Shield breaks quite quickly if one uses it to bash zombies, though zombies that are hit with the Zombie Shield take massive damage and get knocked a few feet back. The shield can be deployed, similar to the Assault Shield in Multiplayer. It should be noted that the shield's effectiveness diminishes as rounds increase, and will break more quickly as well. The lawn mower can be found directly to the left of the back door or left of the barrier to straight from the back door of the house or on the ground floor in the barn. The RPD can spawn on a couch upstairs in the house, on some barrels near Double Tap, or on the balcony by the mystery box location. The ammo pouch can be found on the table downstairs. Power from a Turbine is required for operation. The Turret will only fire at a 9. Caution should be taken when using the Turret, as the player taking one shot from it will go down. The hand will spawn at the top of either staircase, or to the far right of the second staircase. The switch lever will spawn on the ground next to the boxes on the right before going down the first staircase, or on either of the console benches in the workbench room. The switch panel will spawn on the left at the end of the hall leading into the largest room, next to either set of boxes in between the stair sets, or in the workbench room. Once the Power Switch is built and activated, green street lamps along the bus routes are lit and all of the Perk- a- Cola machines across Green Run are powered on. The power can be turned off, as well, at which point all perks will dim and as well as all street lamps. Activating the power will summon the Avogadro. Sometimes a part will spawn in the lower area of the building. The trap requires power from a Turbine to operate. These pieces are scattered around the map. The jet turbine is always in the tunnel between the Bus Station and the Diner, the temperature gauge is typically inside the Cabin between the Power Station and the Town, the Wires are located in the brick building at the Power Station after the power is turned on, and the motorcycle handbrake is located at Nacht Der Untoten. The parts are: the machine body, a car battery, and a makeshift table made from a wooden plank. The Ladder can be attached to the left rear of the bus. Once attached it allows players to climb on top of the bus. The Escape Ladder can be attached to the emergency exit hatch in the roof of the bus and allows players to climb up and out from inside. Alternatively, the Escape Ladder can instead be installed inside the diner which opens the diner roof, allowing access to the Galvaknuckles. The Escape Ladder can only be used to build one location in a game. The cowcatcher can be attached to the front of the bus, preventing zombies from jumping onto the front of the bus.
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December 2016
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